Track Mania 1k Project 2
Filed Under (The Blog Experiment, Video Games) by PreZ on 05-09-2006
Battlefield 2 1.4 Patch Released
Filed Under (The Blog Experiment, Video Games) by PreZ on 05-09-2006
The much anticipated Battlefield 2 1.4 patch has been release. With more bugs than anything this is a huge attempt at fixing this broken game that we all love.
Fix List
GAMEPLAY TWEAKS
- The vehicle drop has been modified to help prevent exploits such as blocking enemy vehicles, destroying vehicles and commander assets, or as an alternative to artillery.
- C4 tossing distance has been reduced.
- A prone->crouch delay has been added.
BUG FIXES
- Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.
- Another attempt at fixing the Red/Blue nametag bug.
- Fixed the missing server info on the map briefing screen.
- Fixed the server browser issues with updating info.
- Fixed the filter by maps size option in the server browser.
- Fixed a low reproducibility crash bug related to the vehicle drop.
- Fixed a crash in Co-op after a player is revived without a kit.
- Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.
- Fixed the occasionnal red distance marker appearing on the ground.
- Fixed the bug that caused the player’s arms to become invisible when switching weapons.
- Co-Op bot console commands now function on local servers.
- Fixed the excessive damage taken by the Muscle Car.
- Adjusted the minimum number of players to start the round on ranked servers. The new values for 16, 32 and 64 players are 6, 8 and 8 respectively.
- Re-enabled unlocks on unranked servers.
- Commander options are no longer available whilst commander is dead.
- Fixed bug where a spawn point is shown as selected when it is not if player has spawned in during the preview round.
- Co-Op (Local Server) – Fixed the issue where no other players may join the server if the server host is kicked and banned.
- Ranked Servers now force unlocks.
- Added support for multiple gamemodes in single maplist for mods.
160Mbps down / 120Mbps up cable speeds coming soon
Filed Under (Internet, Technology, The Blog Experiment) by PreZ on 05-09-2006
From Ars Technica
Any geek will tell you that there’s no such thing as “too fast” when it comes to broadband speeds, and that’s why the recent DOCSIS 3.0 spec is exciting to cable modem users. The new version of DOCSIS (Data-Over-Cable Service Interface Specifications) will allow for jaw-dropping physical layer speeds of 160Mbps downstream and 120 Mbps back up—more than a fourfold increase over current rates.
This would be amazing the posibilities like hosting your own high traffic website from your home will soon be capable. I cant wait Ill be saving tons in hosting bandwidth fees.
Crocodile Hunter Dead
Filed Under (Amazing people, The Blog Experiment) by PreZ on 04-09-2006
THE Crocodile Hunter, Steve Irwin, is dead. He was killed in a freak accident in Cairns, police sources said. It appeared that he was killed by a sting-ray barb that went through his chest, Queensland Police Inspector Russell Rhodes said.He was swimming off the Low Isles at Port Douglas filming an underwater documentary and that’s when it occurred.
Ambulance officers confirmed they attended a reef fatality this morning at Batt Reef off Port Douglas.
Mr Irwin was killed just after 11am, Eastern Australian time.
It is understood he was killed instantly.
A source said Mr Irwin was already dead when his body was brought onto the Isle.
A source said Mr Irwin’s body was being airlifted to Cairns Hospital in North Queensland for formal identification.
An Emergency Services Response Management spokeswoman said they received a call about the tragedy at 11.11 am, Australian Eastern Standard Time.
The response unit left in a helicopter for the Batt Reef at 11.18am and arrived shortly after.
Mr Irwin was pronounced dead at the scene immediately, the spokeswoman said.
Rest In Piece Steve. I know I will miss ya!

